Before the rules of the game, learn about Card suits & epochs and Deck combinations

Become the Master of epochs - collect the most cards in your treasury!
The MASTER game is the easiest and fastest. The game can replace a coin toss in a dispute. Here reigns the strength of cards and his majesty Chance!

The strength of the epochs increases from I to X, the strength of the suits works within the epochs. The number of cards in suits varies. To master the strength of the cards, start playing with a single deck #1 or #2 or a simpler combination of decks. It is most interesting to play with 3-5 players.

Initial actions

  1. Cards are dealt until the entire deck or combination of decks is exhausted. The last cards, out of equal number in the hands of the players, are removed from the game.

  1. Players place the received cards in their own column face up.
  2. First move by the Dealer. He reveals his top card and places it face up. Nearby, other players do the same.
  1. The owner of the stronger card takes all the open cards and puts them in his separate, second pile-treasury.

Dispute in the game

If two or more cards of the same strength are revealed, the owners of these cards reveal additional cards in the row below or above. Players with weaker additional cards are eliminated from dispute. The dispute is repeated until the only winner is determined.

If two or more cards of equal strength are revealed, but there is also a stronger card, then there is no dispute - the owner of the stronger card takes all the cards in the hand to his or her own pile.

The final of the game

Cards from treasury-piles are not reused in the game. When a player reveals the last card from his pile, he is out of the game.

The winner - Master becomes the one who collects the most cards in his treasury. If the largest treasury-pile is not obvious to the eye, then the cards in the treasury-piles are counted.