
Rules of the card game EPOCHS CHRONO
See Deck combinations before the rules of the game
Travel in time in the game CHRONO - follow the chronology of epochs! Unlike the SCENES game, here you don't operate with the plots of the cards, but you also observe the evolution of humanity. Heroes, weapons, scenes and objects will change over time in the card matrix.
The goal of the game is to lay out all your cards in rows of suits, following the chronology of epochs.
The game begins in the epoch V and from there moves into the past and the future. Therefore, both decks #1+2 will be needed to play CHRONO. Combinations with decks #3 and #4 make the game even more interesting. A comfortable number of players in CHRONO is from 2 to 10.
Illustration of the game with decks #1+2+3. In the game with decks #1+2, the line of Hand suit is missing.
Initial actions
- For the game, you will need a place to lay out the cards in a 4x10 or 3x10 matrix. When playing decks #1+2+3, four rows of four suits are formed. When playing decks #1+2, only three lines are formed (without the Hand suit).
- A dealer places one card of each suit from the V epoch in the central column.
- Later in the game, each epoch will be laid out in its own column, and each suit - in its own row, as in the illustration.
- The cards are shuffled. 5 cards are dealt to hands, one by one. The rest of the cards remain in the deck.
- The player closest to the Dealer in the circle goes first, if the player has any card from epochs IV, V or VI. The first turn is possible only with cards of these three epochs.
- If the players have no cards from epochs IV, V or VI, then the next player after the Dealer takes one card from the deck. If the taken card from the deck does not fit, the player skips the turn. And then everyone takes one card from the deck over and over until a first player enters the game with a card from epochs IV, V or VI.
Players actions
- At the beginning of the turn, a player lays out cards of the same epoch and suit on top of the already open cards in the matrix. At the end of the turn, a player adds new epoch in rows.
- A new epoch can be added to the row only from the edge, consecutively to the extreme numbers of epochs in the row. The epochs in the rows should change sequentially. There can be no empty spaces in the matrix.
- In one turn, you can add only one new epoch to each row - from one or the other edge.
- In one move, you can lay out all the cards suitable for the move. If a player has several cards of the same epoch and suit in his turn, he puts them on top of each other.
- If a player does not have any cards suitable for a move, he takes one card from the deck. If a taken card from the deck did not fit, the player skips the turn.
The final of the game
When a player has laid out all cards from his hand, he is out of the game.
The last player with cards in their hands loses.